Differentiating Evils
Image is Blorbius Scrunklius,
by tumblr user yestheantichrist.
date: 24/05/2025
The typical narrative role of evil is deeply tied to that of antagonism, or challenge. Antagonists, who we often term "villains" in virtue of playing that role, provide contrast with protagonists, who we often term "heroes" just in virtue of being protagonists. By differing they oppose.
This creates difficulties in settings where everyone is evil! One risks sameyness and thereby indifference on the part of the audience. For one thing, the stakes seem low if it's bad whoever wins or however the protagonist's challenge is resolved. This was in some sense the topic of my previous post. But today I am going to focus more on character motivations, because in addition to the story seeming to have no stakes any one might care about, it's also just boring to watch a bunch of clones of each other differing only in some arbitrary insignificant fashion battling it out to see... what? Which clone is left standing at the end, I guess? You don't care about the conflict in part because you don't care about them, all the worse if the naturally unpleasant nature of evil makes you dislike spending narrative time with them in the first place.
To get a handle on this, I will contrast a failed attempt to generate character diversity in a setting where everyone is fundamentally good. Star Trek: Discovery. While not literally everyone is Good Really in the Trekiverse, the clear emphasis of the show is on an optimistic and humanistic vision which leans heavily in that direction. There's a good reason Trek is often taken to be the contrast setting with that of 40k (though I personally think recent writers in the Trek franchise have lost of that, to the franchise's detriment). The writers of Discovery tried to honour that (which I do think is to their credit), but in a way that I think is interesting ultimately precisely because it failed.
Discovery inherits from certain strands of conteporary leftwing thought (again, not intrinsically a problem for them to be borrowing from leftwing ideas, perfectly appropriate given the origins of Star Trek) a kind of therapy-speak view of evil. People's "healthy" mental habits dispose them to good and mutually coooperative and beneficial behaviour, tolerant and accepting of one another. However, "trauma" of various sorts can get in the way of that, creating opposition and antagonism. But since people can be healed through various means, it is possible for them to "unlearn" whatever habits of mind lead to their antagonistic or unhelpful behaviours. The natural character arc is thus from one of oppositional or vicious behaviour to cooperative and virtuous behaviour via a process of socially supported self-work and healing.
Now, this does square the circle of getting opposition and antagonism while maintining a humanistic commitment to (almost) everyone being good really. But it does so at the expense of positing a shared end-goal to every character arc! Everyone is evolving to being the same person; a kind of emotional-sage who goes around giving therapy-speak monologues to characters at a less advanced stage of their self-work journey. They are insufferable. It's also just boring because it ends up regenerating the exact "what if everyone is the same and there's no conflict" narrative problem the trauma was meant to solve. And, in fact, the writers seem aware of that as they keep introducing new characters with their own traumas just to give them some spice... only for the same character arc to eventually render them the same emotional-sage everyone else already is.
Let's step back and think about this in slighlty more abstract terms. What went wrong here? I think it is this: diversity of characters is a good thing for narrative. A setting-constraint wherein everyone shares the same moral-alignment eliminates an axis on which one can diversify one's characters. What is more, this particular axis is the means by which antagonism is introduced into stories, so it is especially narratively damaging to be hindered on this front. To that end the writers introduced a device by which characters can be temporarily evil. But the nature of this device is it made the natural "good state" for every single character to progress into the same.
(My one political aside on this is: I think contemporary political discourse effectively hid this problem from the writers and made it harder to solve. I suspect they vociferously disagree that they failed to make the characters diverse, because after all the characters are all demographically very diverse - and in ways previous Star Trek shows hadn't managed, even. And what's more, a great many online critics of Discovery were haters who focussed on just that diversity - complaining about a black woman having so prominent a role, or the presence of trans characters. So it would seem to all involved that in ways that matter to people, the show has achieved character diversity. But I think all this is superficial - bigots are in essence fetishists, obsessed with surface properties of characters. Demographic diversity ultimately does not matter if eveyrone has the same personality. Generally what I saw in discussion around the show is a debate about "diversity" of the sort I am used to playing out among the professional middle classes of which I am a member. There are some people who think filling an environment with aesthetic variants on Educated Urbanite Professional is an interesting diversity, and they counter-posed by people who think what really matters is we do less of that and instead add some people who absolutely loathe some subset of the former to the mix. The first lot are boring and the second lot hateful, but their heated opposition to each other and collective dominance of the political spectrum makes it all seem very significant to those involved. I disagree.)
So how does 40k deal with its version of the problem in a setting where everyone is evil? I think sometimes by basically doing almost exactly the same thing. The same in that - we get a list of psychological traits which stand in for protagonist morality; check the wiki for how many Space Marine chapters are noted for putting Honour and Duty above all. They stand in huge contrast, of course, with those who put Duty and Honour first. And needless to say all value Brotherhood. Whereas chaos is treated as (or highly co-extensive with) literal insanity very often, which manifests in a stock set of contrasting character traits - villains are faithless and conniving and ever on the verge of betraying one another. (Fans talk about "the chaos insanity debuff" as being the narrative reason chaos hasn't just won in the setting as a whole.) So we get a basic contrast between the relatively morally neutral "being a reliable teammate" constrated with the definitely evil "being a back-stabbing bastard", where the latter is quite literally insane.
So like Discovery we get a pscyhological theory of good vs evil, with the evil side coded as a kind of mental-disorder, and the good side basically amounting to traits that make you a better team player. The differences are that since 40k is grimdark rather than optimistic: 1) even the good traits are very compatible with being all things considered evil, and 2) the evil people don't get better, in fact it's far more common to see the good people corrupted and become more like the bad people. Still, a cooperative mental traits theory of the good vs insanity as uncooperative behaviour theory of evil. And this allows for antagonism even in a setting where everyone is basically the same on the moral alignment chart. And I think it leads to the same problem: the protagonists are basically interchangeable, because the work of the moral-alignment chart in generating antagonism has been replaced by a psychological theory of The Good Type and why it would fight with The Bad Type... and, well, now there is a single Good Type that we are going to have spend a whole bunch of time.
(Caveats: this isn't always done badly. For one thing, quite simply not all stories do this. There are lots of Black Library stories! For another, since 40k often has one-off books or short stories, they don't run into the same issues that Discovery did about having to continually reup the characters to go through the same arc. You can just drop them and move on. For instance, the story Storm of Iron is a textbook case of what I describe in how it contrasts the protagonists and antagonists, yet it is pretty great because it can all come to a satisfying conclusion and leave (most) of the characters behind for future books. For a third thing, it is often literally just funny - albeit I am not always sure in a fashion that was intended - to have characters constantly saying "Brother! Aid me brother!" or some such absurdist pseudo-macho stuff, in a way I do not find being earnestly lectured at in online-therapy-speak funny, so it's just a bit less insufferable. And for a fourth, some of the texts in universe do what I shall recommend below - the Tau and the Necrons' especially actually allow for it, since their goals can be a bit orthogonal to the central Imperium Vs Chaos conflict. And it's no coincidence that some of the best fiction in the setting focuses on them. Finally, just for fun factor the writing of the orks often has a bit of cheeky meta-textual awareness about this, where the whole joke of their having two gods embodying their two ideal types of being Brutal, but Kunnin' versus being Kunnin', but Brutal respectively lets them play with this very fact in universe.)
The solution, I think, is inherent to this analysis of the problem. I think we should depsychologise the moral alignment chart. You need to allow for genuine diversity in theories of what would be good or evil, so you can have conflict among genuinely good/evil characters (not just where one is mistaken or unhealthy or what not) who may have associated entirely different psychological types. In my own little way I am trying that here by trying to flesh out a Khornite psychology that is nothing at all like the crazed-barbarian-bloodthirster that the canon typically portrays. What makes that possible is that the nega-utilitarian values of the Sherden Pact could be subscribed to for various reasons, all obviously evil, but all compatible with very different psychological profiles from that of the crazed-barbarian-bloodthirster. To make this possible you have to think that there are genuinely multiple ways of being good/evil - which I think might be controversial in the case of the good, but in pulp fiction everyone is evil settings like that of 40k is actually very doable.
So, even in settings where everyone is meant to share a moral alignment, an end to psychologising conflict! Bring back ideological conflict!